3D Projects
June 2021
A Mathematically Master-Planned Space City for the Science & Arts
Digital Ecology Generative City Studio led by SoomeenHahm Design ltd. & PAACADEMY
Architectural design, experience and representation using game engines; teams were given the assignment to develop a procedurally generated city within Unity using C#
My responsibilities included concept & prototyping, project management, assistance in 3D modeling & parametric scripting, curating and purchasing assets from Unity Asset Store, organization and placement of assets within Unity, audio production & design, C# procedural generation, lighting design, materials & shaders, filming and editing.
Rhino 3D
Unity
Cinemachine
Technical Details
Shader Graph