SPATIAL COMPUTE

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3D Projects

MOBIUS CITY

MOBIUS CITY

MOBIUS CITY

Overview

Overview

Overview

June 2021

A Mathematically Master-Planned Space City for the Science & Arts


Digital Ecology Generative City Studio led by SoomeenHahm Design ltd. & PAACADEMY

Prompt

Prompt

Prompt

Architectural design, experience and representation using game engines; teams were given the assignment to develop a procedurally generated city within Unity using C#

Responsibilities

Responsibilities

Responsibilities

My responsibilities included concept & prototyping, project management, assistance in 3D modeling & parametric scripting, curating and purchasing assets from Unity Asset Store, organization and placement of assets within Unity, audio production & design, C# procedural generation, lighting design, materials & shaders, filming and editing.

Rhino 3D

Unity

Cinemachine

Niagra Particle System

Logic Pro X

Premiere Pro

Technical Details

Shader Graph

Premiere Pro

Logic Pro X

C#

Grasshopper