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XR Projects

Moon Cruizer VR

Moon Cruizer VR

A Sci-Fi inspired VR riding experience located on a futuristic lunar environment.

A Sci-Fi inspired VR riding experience located on a futuristic lunar environment.

A Sci-Fi inspired VR riding experience located on a futuristic lunar environment.

Overview

Overview

Overview

November 2022

To design and build a seamless riding experience for non-technical players to drive and listen to music around unique space environments without high levels of nausea or intervention

Approach

Approach

Approach

Capstone Project for AR/VR Development & 3D Graphics Program with NYU Tandon School of Engineering using Unity, Rhino 3D, Grasshopper, XR Interaction toolkit, C# and more.

Concept & Storyboarding

For the 3D architectural and design elements, I decided to go with a combination of parametric and organic fluidity-based design styles to create a futuristic world that feels less machine and more organic. Additionally, colored RGB accents provide a bit of energy and will be used to highlight areas and objects of interest for the user to interact with.

UI/UX Interactions in VR

UI/UX Interactions
in VR

Designing the project interactions & motorcycle mechanics in VR presented a number of new UX challenges and opportunities — below are a few examples of specific interactions designed to make the experience feel more natural to users

Handlebar Interactions

The brake and throttle hand pose animations were necessary to configure in order to make the user feel like he or she is naturally grabbing the handlebars of the vehicle. Fixed rotational & lever-type interactable scripts were then created to mimic the mechanical interfaces on a sports bike to control the throttle and brake respectively.

Steering Mechanics

Horizontal rotational inputs across the Z-Axis and Vertical acceleration inputs across the X-Axis were borrowed from existing keyboard & mouse input controllers and then re-mapped and re-calibrated to the XR Interaction Toolkit's input system.

Known Issues

Moon Cruizer Asset​

Left Brake doesn’t slow bike down Right Hand Throttle rotation doesn’t correspond to acceleration Leaning left and right on bike isn’t 1:1 with the user Haptics don’t toggle on/off in the moon scene Need to update to MC3 design Bike doesn’t drive forward anymore if you get out Interactive HUD display for accelerometer & music player Music player buttons aren’t responsive sometimes Music player in an awkward location - accidentally interact with the UI while you’re turning bike on or off

Optimization Issues

Moon scene occlusion culling Tree Geometry optimization Terrain displacement optimization Mesh optimize complex geometries (bio pavilion, Forum design, apartment, Music Player, MC models 1-3, spaceship, differential fits)

Watch AR Menu

Ray Interaction toggle when opened Need to update UI for hover response Back to Lobby turns camera off and game stops Exit Game fades out but doesn’t exit

Download MC Build v0.1.2

Download MC Build v0.1.2

Credits, Tools & Assets Used

3D Architecture & Environments: Zahid Pasha

Music: Zahid Pasha, Listen

FX: Splice, Gadd.Games

Props & Interior Modeling: Zahid Pasha, NYU

XR Rigging & Hand Animatons: Zahid Pasha, NYU

Textures: Zahid Pasha

Shaders: Zahid Pasha

Scripts: Zahid Pasha, NYU

Space Trees: Andrei Okolokoulak

Bio-Morphic Pavilion: Yervant Meguerditchian

Third-Party Credits:

Motorcycle Controller & Physics (Keyboard Inputs): Gadd.Games - https://www.gadd.games/ 

Mars Terrain: Egamea - https://www.egamea.com/

Starfield Background: Dilapidated Meow - http://www.dilapidatedmeow.com/

Sci-Fi Neon Room: Alex Merqury - https://www.artstation.com/user-312

Camera Path Creator: David Lawrence - https://www.linkedin.com/in/david-lawrence-7999bb115/

Mesh Optimizer: IndieChest - https://nebuch.itch.io/

Sci-Fi Conference Room Assets: EditPoint - http://editpointarch.blogspot.com/

Simplest Mesh Baker: Kovnir - https://github.com/Kovnir/