AR/VR/SPATIAL COMPUTE

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XR Projects

Rhythm City

Rhythm City

A beat-sync'd VR climbing game set in a dystopian cyberpunk city.

A beat-sync'd VR climbing game set in a dystopian cyberpunk city.

A beat-sync'd VR climbing game set in a dystopian cyberpunk city.

Overview

November-December 2023

A VR rhythm game/experience developed as part of the XR Bootcamp program. The project combines immersive virtual reality gameplay with music-synchronized interactions in a cyberpunk urban environment.

Primary Objectives

  1. VR Rhythm Game Development - Create an immersive VR experience where players interact with music-synchronized elements

  2. Hand Tracking Integration - Implement sophisticated hand pose systems and gesture recognition for natural VR interactions

  3. Environmental Immersion - Build detailed 3D environments including urban cityscapes with atmospheric effects

  4. Multi-Track Audio System - Develop timeline-synchronized music playback with multiple song support

  5. Climbing/Movement Mechanics - Integrate VR climbing and teleportation systems for player navigation

Team

Zahid Pasha: Lead Developer & Environment Architect

Andrew Towel: Co-lead developer & Gameplay Mechanics

Yashwanth (Yash) Munukoti: Contributing Developer

Miguel L: Contributing Developer

Lauren: Contributing Developer

Primary Objectives

  1. VR Rhythm Game Development - Create an immersive VR experience where players interact with music-synchronized elements

  2. Hand Tracking Integration - Implement sophisticated hand pose systems and gesture recognition for natural VR interactions

  3. Environmental Immersion - Build detailed 3D environments including urban cityscapes with atmospheric effects

  4. Multi-Track Audio System - Develop timeline-synchronized music playback with multiple song support

  5. Climbing/Movement Mechanics - Integrate VR climbing and teleportation systems for player navigation

Team

Zahid Pasha: Lead Developer & Environment Architect

Andrew Towel: Co-lead developer & Gameplay Mechanics

Yashwanth (Yash) Munukoti: Contributing Developer

Miguel L: Contributing Developer

Lauren: Contributing Developer

Key Contributions

My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.

Advanced VFX

Unity Profiler

Unity 2022

Track Database Management

VR SDK Integration

Timeline Synchronization

Technical Details

Hand-Tracking Integration

Key Contributions

My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.

Technical Details

Key Contributions

My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.

Advanced VFX

Unity Profiler

Unity 2022

Track Database Management

VR SDK Integration

Timeline Synchronization

Hand-Tracking Integration