XR Projects
Rhythm City
A beat-sync'd VR climbing game set in a dystopian cyberpunk city.
Overview
November-December 2023
A VR rhythm game/experience developed as part of the XR Bootcamp program. The project combines immersive virtual reality gameplay with music-synchronized interactions in a cyberpunk urban environment.
Primary Objectives
VR Rhythm Game Development - Create an immersive VR experience where players interact with music-synchronized elements
Hand Tracking Integration - Implement sophisticated hand pose systems and gesture recognition for natural VR interactions
Environmental Immersion - Build detailed 3D environments including urban cityscapes with atmospheric effects
Multi-Track Audio System - Develop timeline-synchronized music playback with multiple song support
Climbing/Movement Mechanics - Integrate VR climbing and teleportation systems for player navigation
Team
Zahid Pasha: Lead Developer & Environment Architect
Andrew Towel: Co-lead developer & Gameplay Mechanics
Yashwanth (Yash) Munukoti: Contributing Developer
Miguel L: Contributing Developer
Lauren: Contributing Developer
Primary Objectives
VR Rhythm Game Development - Create an immersive VR experience where players interact with music-synchronized elements
Hand Tracking Integration - Implement sophisticated hand pose systems and gesture recognition for natural VR interactions
Environmental Immersion - Build detailed 3D environments including urban cityscapes with atmospheric effects
Multi-Track Audio System - Develop timeline-synchronized music playback with multiple song support
Climbing/Movement Mechanics - Integrate VR climbing and teleportation systems for player navigation
Team
Zahid Pasha: Lead Developer & Environment Architect
Andrew Towel: Co-lead developer & Gameplay Mechanics
Yashwanth (Yash) Munukoti: Contributing Developer
Miguel L: Contributing Developer
Lauren: Contributing Developer
Key Contributions
My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.
Advanced VFX
Unity Profiler
Unity 2022
Track Database Management
VR SDK Integration
Timeline Synchronization
Technical Details
Hand-Tracking Integration
Key Contributions
My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.
Technical Details
Key Contributions
My responsibilities included project management, compiling assets within Unity, environment build & detailing, designing the beat-sync'd hand-hold visual system, VR Climbing locomotion, and Performance Optimization to ensure smooth VR Performance on standalone.
Advanced VFX
Unity Profiler
Unity 2022
Track Database Management
VR SDK Integration
Timeline Synchronization
Hand-Tracking Integration